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The coffee analogy, I thought, was perfect. The podcast veers into the always-annoying territory of ‘define roguelike’ but otherwise is a satisfying discussion by knowledgeable folks. Then, appearing one day later, an article on Gamasutra. No! Here are two new roguelike discussions in the past week.įirst, a great episode of Three Moves Ahead. But it is by NIS, so when someone says it’s awesmazing, punch their face in the face because this game is the equivalent of getting back into a car that you farted into while you were getting out of it.
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If this game was not made by NIS, it would be getting trashed as the Leonard Part Six of Roguelikes. You can even unlock extra squares by playing through the game.īut big fucking whoop, because realistically, no bonuses over about twelve percent are available prior to beating the game. There’s also a board where for each item you bring to burst, you get a chit, and depending on the nature of the item and it’s relative power level, the chits will add from one to six points to a stat of yours, which will be multiplied as you level. Wash, rinse, repeat, lie down, scream, feel dirty, resolve to never again play the crying game. Now the item is +1, and can be used to 120% before bursting. In town, you can take burst-ing equipment to be strengthened by the blacksmith which will increase the stats by about one percent. If you wanted that you could just fire up your state of the art Super Nintendo. But you don’t play NIS games for cool pictures of stuff. There are Dracula and octopus and robot and princess and fairy and fairy princess hats. You will be like a crazy hobo carrying around fifteen pairs of shoes screaming because you can’t find a decent cowboy hat. There is not enough equipment or space in your inventory to manage this problem. You get two hands, a helm, a chest, and legs. When it hits 100% the game makes a noise and the equipment’s stat bonuses drop to fifty percent of their original levels. As you use it, the burst level increases. I kept waiting for it to become fun, or for the story not to be stupid, and it kept not happening. It’s actually just Disgaea where you only get to control one person and everyone can only move one space, but without a story that anyone with a working hypothalamus would understand.
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I bought Guided Fate Paradox because it was supposed to be a hilarious romp of a roguelike with novel gameplay elements.
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